|
Profile:
Tomino Yoshiyuki
Epic stories, fleshed-out
casts, operatic drama, mature themes and imaginative worlds
are all the trademarks of a Tomino anime. His style has gone
on to inspire other creators such as Kawamori Shoji and Anno
Hideaki, and other anime titles like RahXephon
and Five Star Stories. Of course, in the storytelling
universe, trying to tell the story you wish to create is an
epic in and of itself. No one knows this better than writer/director/creator,
Tomino Yoshiyuki.
|
He's
got stories under that cap
|
|
Born in the Kanagawa
Prefecture, November 5th, 1941, Tomino grew up with a love
for movies. This led to a major in film when he attended college.
However, upon his graduation in the early 1960s, Tomino found
that the film industry could not offer him any jobs. So, he
took the next best thing he could find: a job in Tezuka
Osamu's Mushi Productions. There he got his first job
working the storyboards for Astro Boy in 1964. Eventually,
this lead to his first directorial job for Tezuka's Triton
of the Sea in 1972.
After his work on Triton,
Tomino wound up pulling freelance jobs for a newly-founded
studio (comprised mostly of ex-Mushi Pro staff) called Sunrise.
There, he got his hands on directing his first giant robot
series, 1975's Brave Raideen. Raideen was a
success, giving Sunrise a market in mecha series. Their sponsors
requested more robot shows based on upcoming toy lines, with
Tomino at the helm. He was never a big fan of giant robots
and was bothered by the fact that his creativity was being
stifled by profiteers. Tomino was even more aggravated by
the creation of Star Wars, seeing as how foreign film groups
could make films like that in live-action and Japan was stuck
using animation. So,
for 1977's Zambot 3, Tomino set a rather morbid super-robot
story which ended in a bloodbath, something that would be
common in a majority of his works. This gave the angry director
the now infamous title, Tomino "Kill 'Em All" Yoshiyuki.
In 1979, after the
kiddie-friendly Daitarn 3, Tomino was ready to flex
his creativity in spite of what Sunrise's sponsor (toy company
Clover) said. He took the company's upcoming super robot toy
"Gunboy" and set it in his own universe; a dismal
war-torn future Earth, where there was no "monster of
the week," no special attacks, where the robots were
merely tools of an epic war, the pilots were anything but
heroes and the lines between good and evil were thin and gray.
He renamed the robot "Gundam" and set out to create
the anime the way he wanted. In April of 1979, Mobile
Suit Gundam took to the television screens. However,
Clover still pulled the strings, and Tomino's work was once
again skewed by both sponsors and audiences. The show failed
to make it up to its expected fifty-episode run.
|
Tomino-stein's
monster
|
|
However, in 1982, hot
off the heels of Space Runaway Ideon (which is credited
as the inspiration for Evangelion),
Sunrise decided to give Gundam
another chance to reach an audience, this time in movie theaters.
Tomino helmed the project, editing out parts that his sponsors
had demanded he put in, and set on telling the story correctly.
The movie trilogy went on to become box-office smashes, and
the Gundam
series became Tomino's trademark. The dark, epic-nature, as
well as its more practical usage of robots, led to a mecha
boom in the '80s with the rise of "real-robots"
like Votoms,
Macross and
Dougram.
Tomino went on to write
several fantasy and science-fiction novels (many of which
take place in Dunbine's
"Byston Well," and Gundam's
"Universal Century") and create more shows, such
as Xabungle, Dunbine
and Heavy Metal L-Gaim. But demand for Gundam
led Tomino back to his overblown creation. Under pressure
from fans and Sunrise, Tomino returned with Zeta
Gundam in 1985. To this day, the Gundam
franchise continues to move forward and is hailed as the "Star
Wars of Japan."
Tomino would later
say, "As a creator, I did not find any need to tell anymore
stories about Gundam.
But as a producer, I had no choice. The audiences demanded
it. But I did not like it." Many people attribute this
reason to Tomino's "Kill 'Em All" nature being most
prevalent in the series.
Throughout the '90s,
Tomino had found time to create other anime, such as 1998's
Brain Powerd
and 2002's Overman King Gainer, both of which were
hits. He is still creating to this day with a much older and
more laid-back view of the anime world.
|
Aiming
for the stars
|
|
Though Gundam
will be the best thing he is known for, audiences cannot deny
the explosive imagination and darkly human nature of all
his works. At the 2002 Big Apple Anime Fest in New York City,
a plucky young fan got a chance to ask Tomino Yoshiyuki, is
there a single prevalent theme in all your works? A smiling
Tomino responded, "That humanity is beautiful."
Production Credits
Ashita no Joe
Astro Boy
Aura Battler Dunbine
Brain Powerd
Brave Raideen
Heavy Metal L-Gaim
Invincible Steel Man Daitarn 3
Invincible Superman Zambot 3
Mobile Suit Gundam
Mobile Suit Gundam I
Mobile Suit Gundam II:
Soldiers of Sorrow
Mobile Suit Gundam III:
Encounters in Space
Mobile Suit Gundam: Char's
Counterattack
Mobile Suit Gundam F91
Mobile Suit Gundam ZZ
Mobile Suit Turn-A Gundam
Mobile Suit Victory Gundam
Mobile Suit Zeta Gundam
Mobile Suit Zeta Gundam:
A New Translation -Heirs to the Stars-
Overman King Gainer
Princess Knight
Space Runaway Ideon
Star of La Seine
Tales of Byston Well: Garzey's Wing
Triton of the Sea
Walker Machine Xabungle
|