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The Most
Influential Anime
Few entertainment mediums
have held as much intrigue as anime has over the last 80-some-odd
years. From its early stages as a very obscure, very Japanese
offshoot of manga to its present-day status of legitimate
global phenomenon, anime has traversed the road least traveled
on its path to success. As we reflect on anime's storied history,
I would be remiss if I didn't mention those milestones that
helped shaped it. And while they may not be the best
that anime has to offer, something about them triggered an
evolution
and even the occasional revolution.
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Astro Boy. Donald Duck?
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Astro Boy (1963
to 1966)
Though often mistaken for the first ever anime series, Astro
Boy nevertheless became the first important one.
As the brainchild of manga-ka Tezuka
Osamu, the character of Atom, with the power of a thousand
men and a heart of gold, now stands on the same iconic level
as one Mickey Mouse.
So popular is this anime worldwide (Astro
Boy was among the first anime to be given serious air
time internationally) that Atom's fictional birthday of April
7th, 2003 was the cause for a large celebration in Japan. Astro Boy's original, serialized adventures have since
paved the way not just for numerous sequels, but also for
anime as a popular form of entertainment.
The Adventures of
Hols, Prince of the Sun (1968)
This little-known Toei movie, directed by a young Takahata
Isao and animated by an even younger Miyazaki
Hayao, was an idealistic attempt at injecting mature themes
such as mortality and vengeance into a genre at the time aimed
strictly at children. For those who have seen it, The Adventures
of Hols is considered among the greatest anime movies
of all time
but due to Toei's poor marketing strategy,
it was never given a chance.
Despite accolades from
critics, this film's lack of financial success (especially
in the light of production delays and budget issues) prompted
Toei to permanently strip Takahata
of his director title, which is akin to taking away Leonardo
da Vinci's paintbrush. As a work of art, The Adventures
of Hols offered viewers the beginnings of things to come
from this dynamic duo. But more importantly, Takahata's
outrage over being pinned the scapegoat prompted him to leave
Toei and eventually form Studio Ghibli, a place where he could
make movies on his terms.
Macross
(1982 to 1983)
Everyone knows at least one person who has benefited from
being at the right place at the right time, be it from purchasing
a winning lottery ticket or catching a pennant-clinching home
run ball. Macross
is that one person. While few would argue against this anime's
qualifications as fine entertainment, it is equally hard to
argue against the fact that Macross
rode the proverbial coattails of Gundam
and Matsumoto Leiji's Yamato's burgeoning popularity.
Thanks to iconic works like the first Star Wars trilogy, the
space opera genre was at an all-time high not just in America,
but especially in Japan
so much so that Macross'
mix of epic battles and adult relationships made it one of
Japan's beloved anime of the 1980s.
As it turns out, Japan
was too small a country to contain Macross,
so American entrepreneur Carl
Macek helped to bring it stateside. Splicing and dicing
the storyline with two unrelated anime series, Southern
Cross and Mospeada, to form Robotech, Macek
invited anime into the homes of America, where before it hid
in seclusion on college campuses. And thus the floodgates
of anime fandom outside of Japan were opened that much
wider.
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To the Ghiblimobile, hurry!
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Nausicaä
of the Valley of Wind (1984)
Sure, there are plenty of anime out there that can boast box
office success or shiney award statuettes, but few can claim
that they helped form an entire company
and none
can say it as proudly as Nausicaä
of the Valley of Wind. Directed by Miyazaki
Hayao, produced by Takahata
Isao and based on Miyazaki's
enormous manga that took nearly 12 years to create, the critical
acclaim and financial success of Nausicaä
(a combination Takahata
never experienced at Toei) encouraged the pair to create and
lead the beloved anime arthouse Studio Ghibli.
Ironically, as the character
of Nausicaä became a martyr in the film, so would the
very movie that bears her name years later. Retitled Warriors
of the Wind for Western audiences, this exported cacophony
of poor voice dubbing, ill-advised editing and a blasphemous
video cover that included artwork of characters not even
in the movie, appalled Studio Ghibli so much that not
only did "big brother" closely supervise Carl
Macek's handling of 3 of their anime, but it also gave
birth to a legend: rumor has it that Miyazaki
sent a sword to Disney executives with an attached note that
simply read, "no cuts," a gesture of disquieting
menace to reinforce the clause in the Disney/Tokuma Shoten
deal that not a single frame be altered.
Akira
(1988)
Years before Pokémon invaded the minds (and
some say, the souls) of children everywhere and made anime
a household word, there were many misconceptions about anime
outside of Japan. Most people simply did not know what it
was or where it came from, but they did know 1 anime
by name, and they knew it well: Akira.
In many ways, Akira
blazed new trails for a medium that was then undergoing a
metamorphosis. Aside from being among the most expensive anime
movies ever produced, this film also pioneered the process
of recording the voices first and then drawing the
artwork to match with the aid of device called the Quick Action
Recorder that helped synchronize mouth movements with spoken
words. But what was even more amazing to viewers was the
remarkable level of detail in the animation, gratuitous violence
and mature themes set in a post-apocalyptic world. These aspects
were simply unheard of from the likes of Disney and Hannah
Barbera, and those who before wrote off anime as just another
form of children's entertainment finally took notice. Suddenly
it was okay to be an adult and watch animation, which was
key for the industry from an economic standpoint because of
the sudden influx of fans with disposable income.
Dragonball
Z/Sailor Moon
(1989 to 1996, 1992 to 1997)
While these shows are as different as 2 series can be, they
share a common bond, and not just because they were produced
almost simultaneously. Though each 1 catered to a distinct
audience, they both welcomed a new generation of anime fan,
those were either too young or unaware of Macross
and Akira.
And for this reason these 2 shows became known as the "gateway
anime" of the modern age, Dragonball
Z for the boys and Sailor
Moon for the girls.
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You, too, can own a DBZ hat!
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Both anime were first
enormously popular in Japan, spawning numerous spin-offs that
included theatrical releases, video games, soundtracks and
even live-action musicals. Their onslaught on anime fandom
knew no bounds outside of Japan, either, giving notice
to anime production companies that North America was not only
an untapped market, but a viable and exponentially increasing
one, as well. The rise of cable and satellite television also
let American studios take a chance on anime because of the
clamoring for more Dragonball
Z and Sailor
Moon, when network stations previously would not.
Ghost
in the Shell (1995)
The biggest impact to the anime industry from a production standpoint was the advent of computer graphics. For decades, animators labored away endlessly hand-drawing objects cel frame by cel frame. Shortcuts were taken to meet deadlines, often at the expense of visual quality. Ghost in the Shell changed all that by becoming the first anime to invest a large portion of its considerable budget to digitally-produced visuals; the end result a fluidity of motion and crispness of lines never seen before in anime.
Other production companies soon took notice and quickly took similar measures to streamline their animation departments. In a matter of just a few years, hand-drawn and painted cels suddenly became an antiquated technique as companies scrambled to meet the demands of a new fan base overseas. To this day, nearly every commercial anime has, to varying extents, either been touched up or completely rendered by computers. Neon Genesis Evangelion (1995 to 1996)
No anime has incited as much controversy and discussion as Neon Genesis Evangelion, Anno Hideaki's irreverent tribute to genre-less anime. Combining philosophies and imagery extending from Christianity to patricide to sexuality to both intra and interpersonal relationships, is there any doubt that this show would become the amateur philosopher's anime of choice?
But even more important than the final product were the events taking place behind the scenes. Director Anno Hideaki was in the midst of a nervous breakdown and the target of death threats from fans angered over how the series ended, network TV Tokyo threatened to yank the show from its lineup over questionable content, the budget was severely cut midway through and dissension grew among the staff. Fans became just as fascinated with the drama both on screen and off.
Honorable Mentions:
Mazinger Z (1972 to 1974)
Pioneered mecha anime through the 1970s.
Wings
of Honneamise (1987)
Gainax was created to produce this movie.
Grave
of the Fireflies (1988)
Important period piece that gave anime artistic credibility and became required viewing for students.
Idol Defense Force Hummingbird (1993)
Revitalized the careers of voice actors... as idol pop singers.
Pokémon (1997 to 2002)
Commercial juggernaut that took children's television by storm, much to the chagrin of parents.
Spirited Away (2001)
Broke all box office records in Japan and became anime's
first Academy Award winner.
The Animatrix (2003)
Became the first public collaboration of Japanese and American producers. |